
You can not interact with any of them, other than rain/hail will stop your harvesters, and cars make good objects to run into. But none of these have an apparent impact on the game. The world pretends to be dynamic by adding people, AI cars, and weather.

You put the seeds in the ground and harvest them when they're ready. I am guessing the reason for this is that nothing you do ever affects yield anyway. You have no idea how a field is doing until you harvest it, and yield is determined by how many trailers you pull off of it. Another problem is that there is no way to evaluate a crop or field, and there is no interface that lets you evaluate the world. Though I have not had a chance to test it, I suspect other features, such as spraying, slurry, and all the other fertilizing processes will have limited if any impact on the crop yield.

The yield of a field will not change at all if you cultivate and plow before drilling. Other problems include tasks that are totally meaningless. If one of them CAN pull out in front of you. Another AI problem is the "dynamic world" which amounts to spawned vehicles which amount to creating an obstacle course. Less often, but even more annoying, they will just randomly decide that turning around in the middle of the field is a good option and will stop when they get to the end. For example, put a plow on automatic and you'll come back to find that even though the field is perfectly rectangular, your 'employee' decided to plow at a random angle, leaving vast triangles of unplowed, or unharvested field. However, whatever means the game uses to automate these tasks is simply terrible.

You can 'hire' employee's which amounts to simply automating a few of the tasks such as cultivating or harvesting a field. However as far as actually 'simulating' a farm, this game is terrible. If doing nothing but sitting on a tractor or combine and driving around thrills you, then this game is for you. If doing nothing but sitting on a tractor or combine and driving around thrills you, You should get paid to have to play this game. You should get paid to have to play this game. With licenses from leading manufacturers such as DEUTZ-FAHR, KRONE, HORSCH, PÖTTINGER and VOGEL & NOOT, Farming Simulator 2011 features a variety of sophisticated and authentically replicated equipment for players to choose from, including tractors, combine harvesters, plows, seeders and balers. Beginning with just a thousand acres of beautiful rolling countryside and a small collection of vehicles, they progress through the game by completing a range of farming tasks over 18 hour days, like breeding and feeding cows, spreading manure, milking, plowing, seeding and baling, eventually building up wealth to invest in newer and better equipment and machinery. Beginning with just a thousand acres of beautiful rolling countryside and a small collection of vehicles, they progress through the game by completing a range of farming In Farm Simulator 2011 players take on the role of a young farmer faced with the test of building a successful business. Summary: In Farm Simulator 2011 players take on the role of a young farmer faced with the test of building a successful business.
